One of the most interesting (and obscure) artists I have found recently is Froncoise Gamma a member of the notorious computers club. Gamma uses a mix (of what I can only assume are) 3D modelling techniques and very clever minimalist rendering. He seems to focus mainly on simplistic human models that have grossly distorted and corrupted in their animated realisations as pieces of art.
For me the pieces question assumptions made about physicality and genealogy in the virtual world. In reality the bodies depicted here would be completely unusable, their inhabitants brutally crippled, but Gamma's work imbues these bodies with a strange sense of beauty and elegance in their quasi-naturalistic lumbering gates and movements. It prompts me to ask whether these bodies possess a sense of weirdness and disgust simply because they differ from what might be considered "normal" (and functional) in real human bodies but yet draw so strongly on templates of actual human physiognomy. In virtual worlds the demands of muscle and bone structure are non-existent and the body truly becomes a form of expression.
Undeniably the glitch dialectic is at work in Gamma's bodies as well. His distorted figures bear a striking resemblance to any model glitch that one might encounter in a game, a piece of interactive media or a 3D modelling program. Most importantly the combination of the body and glitch idea seem to ask why we don't create more characters and ideas that do spread entirely outside the norm of human experience rather than trying to create a pale simulacra of the real world. Why shouldn't bodies be split into a thousand shards or the skull explode out from the forehead or the spine be connected directly to the nose?